Clean Play Standards 1.0: Mobile Games

Nine rules players can understand.
Nine tests developers can prepare for.

The standard is product-specific, evidence-based, time-limited, and stricter than a values statement.

The nine rules of Clean Play Standards 1.0A three-by-three grid of nine tiles, each naming one mandatory prohibition, from CPS-01 No Disruptive Ads to CPS-09 No Hidden Subscriptions.CPS-01No Disruptive AdsCPS-02No TrackingCPS-03No Forced AccountsCPS-04No Loot BoxesCPS-05No FOMO MechanicsCPS-06No Premium CurrenciesCPS-07No Pay-to-WinCPS-08No Hostile NotificationsCPS-09No Hidden Subscriptions

Decision rule

No score. No tiers. No private waivers.

Every applicable requirement passes. A requirement is not applicable only when the feature is truly absent and cannot be activated by account, age, region, server, remote flag, experiment, or staged rollout during the term.

Companion guidance

Accessibility and child well-being matter.

Clean Play publishes companion guidance and specialist references, but Standard 1.0 does not falsely describe itself as an accessibility or child-safety certification.